Jan 12, 2008, 08:35 PM // 20:35
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#21
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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youre all overcomplicating this. all you have to do with change wail to leech of doom or something like that. problem solved!
OR better yet just make the little %$#@& thing pop up over someones head when they get interrupted, just like cry of frustration.
on topic: i dont think wail of doom can be a shout for balancing *cough* problems. an interrupt while casting those 2 or 3 second hexes for interrupting a melee foe (you could be multitasking, hexing one melee while wailing the other) would be overpowered. i dont like the idea of 1 character being able to take out 2 characters that easily. a good mes can do it, but am OK with that because that is the hardest mes position to play and it deserves rewards.
personally i dont see what is wrong with it now. you can keep one melee totally out with ~100 of your health and 15 of your energy (cant even build adr.!). overpowering this skill will not make necros viable in PvP, fixing their profession as a whole will make them viable in PvP.
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Jan 12, 2008, 09:48 PM // 21:48
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#22
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Necromancers do not have shouts.
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Jan 12, 2008, 09:52 PM // 21:52
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#23
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Only thing I can see being worthwhile would be making it a skill, instead of a spell. Shout would be too powerful, and would not fit with the game. Skill would allow it to be used against things like Vow of Silence, but still be interrupted, etc. If it was made into a skill, I'd think it would need to be changed to a 1/2 second activation, maybe 3/4 second.
I used this in GvG once for fun. It was very powerful. Making it more powerful is not what balance is about.
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Jan 12, 2008, 09:58 PM // 21:58
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#24
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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So, basically, instead of Monks, you run two Wail of Dooms and you're invincible?
That sounds balanced.
/not
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Jan 12, 2008, 10:01 PM // 22:01
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#25
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Grotto Attendant
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The skill is fine as it is, shout=no arcane echo. I use it sometimes on my necro, lovely skill if you can use it.
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Jan 12, 2008, 10:12 PM // 22:12
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#26
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by lutz
So, basically, instead of Monks, you run two Wail of Dooms and you're invincible?
That sounds balanced.
/not
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You don't think you're exaggerating a little here?
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Jan 12, 2008, 10:45 PM // 22:45
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#27
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Desert Nomad
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shouts are not for nekros ..
notsigned ...
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Jan 13, 2008, 05:17 AM // 05:17
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#28
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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i kinda like this utility idea, but i also agree with MagmaRed. if anything, make it a skill instead of a spell. but as far as the cast time MagmaRed, that is fine the way it is, especially when you will have to catch them using an attack skill to disable. i doubt that this change alone will be enough to bring back the necromancer into PvP. its possible but they would have a far better chance if it was accompanied with other support skills, preferably in the SR line. unfortunately, that would require some shifting and reworking. maybe Anet will surprise us one day...
Jayce Of Underworld
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Jan 13, 2008, 06:14 AM // 06:14
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#29
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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I agree with Trylo that being able to focus shutdown on one warrior and just disrupting the other one's spikes would be pretty OP. That's just theory crafting ofc; I don't think people would run this guy in the current meta unless it's a hex based build.
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Jan 13, 2008, 06:43 AM // 06:43
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#30
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Moloch Vein
Doesn't it make sense? After all it's called "Wail" of Doom. That seems pretty sensible to me.
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This is where the thread should have stopped. As soon as someone's only argument is "it would make sense" you know it's not going anywhere.
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Jan 13, 2008, 09:21 AM // 09:21
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#31
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Sure
/signed
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Jan 13, 2008, 09:40 AM // 09:40
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#32
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Emo Goth Italics
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Quote:
Originally Posted by Curse You
This is where the thread should have stopped. As soon as someone's only argument is "it would make sense" you know it's not going anywhere.
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Logic + GW = Fail.
/notsigned
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Jan 13, 2008, 04:59 PM // 16:59
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#33
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Jungle Guide
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can you even make a good build using that elite?
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Jan 13, 2008, 05:03 PM // 17:03
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#34
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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necros don't have shouts, it's not in their character to go yelling around *ex. Necro hero Master of Whispers lol :P*
though seriously it's a magic based build, putting in a shout would sorta be dumb.
besides most of these ideas on how to make it work on a shout are stupid
Quote:
Originally Posted by Curse You
This is where the thread should have stopped. As soon as someone's only argument is "it would make sense" you know it's not going anywhere.
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and listen to him, he obviously knows what he's talking about
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Jan 13, 2008, 05:07 PM // 17:07
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#35
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Furnace Stoker
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I never understood why the player basis is so stubborn to allow other professions to mix and match skill types...
Back in the day when I used to spam this section of the forum with ideas I thought of everything from Elemental Summons for ele's, Reanimation Resurrection for necro's, Glyphs for mesmers, what it comes down to is people just don't like skill types being switched between professions. Dunno why, they all can use signets can't they? Just seems stubborn in my opinion.
Anyways I like your idea a lot, it'd definitely make me take a look at the skill.
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Jan 13, 2008, 06:02 PM // 18:02
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#36
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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OMG! NO! STOP!
Wail of Doom is already overpowered in 4v4 arenas, please don't make it AoE or buff it anymore! Any decent WoD necro can shut down any melee for the entire match. The last thing this skill needs is a buff.
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Jan 13, 2008, 11:54 PM // 23:54
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#37
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I did not suggest making it AoE or any clean buff.
Do you deny that necromancers are practically shut out of high end PvP? What should be done to fix this?
As for the person making that little snide remark about me talking of "sense" that was a reply to someone who said it "made no sense", for an altogether arbitrary reason. One might wonder who is truly at fault there.
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Jan 13, 2008, 11:56 PM // 23:56
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#38
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by the Puppeteer
can you even make a good build using that elite?
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Wail of Doom+ glyph of Lesser Energy + Signet of Lost Souls,
Go from there >.>
Or Maybe
Wail of Doom + power Drain+signet of Lost Souls
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